using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Diagnostics;

namespace Alibabacloud.Rum.Unity.Logs
{
    public sealed class Logger
    {
        public static readonly string LOGGER_TAG = "[AlibabaCloudRUM]";

        public static void Debug(string message)
        {
            Console.WriteLine("{0} <DEBUG> - {1}", LOGGER_TAG, message);
        }

        public static void Info(string message)
        {
            Console.WriteLine("{0} <Info> - {1}", LOGGER_TAG, message);
        }

        public static void Warn(string message)
        {
            Console.WriteLine("{0} <Warn> - {1}", LOGGER_TAG, message);
        }

        public static void Error(string message)
        {
            Console.WriteLine("{0} <Error> - {1}", LOGGER_TAG, message);
        }
    }
}